Audience

Leveraging Supply & Demand To Your Advantage For A Kickstarter Relaunch
Audience, Community Growth, Ecommerce, Personal Growth
The Crowdfunding Nerds breakdown the post-campaign sales strategy for Deliverance and the goal of generating supply demand through controlled scarcity.
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Interfacing With Retailers Just Got A Whole Lot Easier /w Brendan McCaskell
Audience, Board Gaming, Crowdfunding Campaign, Distribution & Fulfilment
Brendan McCaskell of Open Owl Studios (formally OOMM Games) joins the Crowdfunding Nerds to talk about marketing Stonesaga and Mythwind while presenting a neat way for publishers to connect with retailers.
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Principles of a Thriving Business w/ Andrew’s #1 Mentor
Audience, Behind the Business, Personal Growth
The Crowdfunding Nerds are joined by Julie Lowen to discuss mentorship and the principles of businesses that thrive.
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YouTube Content Strategy For Crowdfunding Games
Samuel Steele, of Tabletop Hub joins the Crowdfunding Nerds on a part 2 episode to talk about YouTube content strategy and paid reviews.
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Playtesting Is Marketing
Audience, Board Gaming, Community Growth, Crowdfunding Campaign
How to make a good game? The Crowdfunding Nerds discuss game design and playtesting in the context of marketing.
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Shelfside’s List Of Things You Need For Board Game Influencers
Audience, Behind the Business, Community Growth, Emails
Ashton of Shelfside fame joins the Crowdfunding Nerds to talk about reaching out to Board Game influencers.
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How To Stop Amazon Crushing Your Post-Campaign Sales
Audience, Behind the Business, Community Growth, Crowdfunding Campaign, Ecommerce
The Crowdfunding Nerds discuss the latest Kickstarter update that has announced a partnership between Jellop and Kicktraq. They also dive into post-campaign strategy and how not to be pwned by Amazon.
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How To Grow A Community With Jamey Stegmaier of Stonemaier Games
Audience, Behind the Business, Community Growth
Jamey Stegmaier of Stonemaier Games joins the Crowdfunding Nerds to discuss the most effective methods of communication for growing communities online.
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5 Dangerous Assumptions That Can Kill Your Crowdfunding Campaign Before It Begins
Audience, Behind the Business, Crowdfunding Campaign
The Crowdfunding Nerds seek to help you think critically about your game development by pondering 5 dangerous assumptions that can kill your crowdfunding campaign before you even launch.
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Why Gamers Back Crowdfunding Campaigns
Audience, Behind the Business, Crowdfunding Campaign
The Crowdfunding Nerds discuss why gamers backed Deliverance on Kickstarter from a recent question and answer. You will be able to leverage these reasons for your own Kickstater or Gamefound campaigns!
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How To Write A Kickstarter Update
Audience, Crowdfunding Campaign
Want to write a Kickstarter update for your board game but don’t know where to begin? Well the Crowdfunding Nerds give some needed tips on project updates.
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How To Get Better At Marketing Your Game
Audience, Behind the Business, Crowdfunding Campaign, Facebook Ads, Personal Growth
The Crowdfunding Nerds discuss several resources that will help you market your game!
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Listen to this Podcast Before Making Stretch Goals
Audience, Behind the Business, Crowdfunding Campaign, Distribution & Fulfilment
Andrew Lowen describes a mistake he made with stretch goals on the last day of his Kickstarter campaign. The Crowdfunding Nerds talk about obligations to delivering to backers, even when it hurts!
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Marketing BIG Games With Ross Thompson
Audience, Board Gaming, Community Growth, Pre-marketing
Ross Thompson joins the Crowdfunding Nerds to chop marketing big board games.
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Surveying Your Community – Why & How You Should Do It
Audience, Behind the Business, Community Growth, Crowdfunding Campaign
The crowdfunding nerds surveyed the Deliverance Board Game community and share valuable insights and tips to survey your own community.
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Why Being Positive Will Make You More Money
Audience, Behind the Business, Personal Growth
The Crowdfunding Nerds talk about being positive when things are mostly negative and how it can aid you in winning favour with your backers!
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How To Interact With Fans In Real Life
Audience, Board Gaming, Community Growth, Conventions, TTRPG
Andrew is back from a small convention where he interacted with many super fans. He shares some tips and advice when interacting with fans face to face.
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Playing Around Intellectual Properties with Max Dennis
Audience, Board Gaming, Community Growth, Crowdfunding Campaign
The Crowdfunding Nerds interview Max Dennis of Millian Games to discuss his campaign Sauria: The Dinosaur Park Survival Game, while navigating a product that includes many references to a larger Intellectual property.
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When To Spend $10,000 On A Kickstarter Video With Ori Kagan of Kagan Productions
Audience, Crowdfunding Campaign, Facebook Ads
The Crowdunding Nerds are joined by Ori Kagan to discuss Kickstarter video production.
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Kickstarter Videos On A Budget With Ori Kagan (Kagan Productions)
Audience, Behind the Business, Crowdfunding Campaign
Don’t have the budget for a professional Kickstarter video? Not to fear! Ori of Kagan Productions joins the Crowdfunding Nerds to give you 3 solid tips to creating videos for your Kickstarter on a budget!
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How To Build Your Kickstarter Community & Delight Fans
Audience, Community Growth, Crowdfunding Campaign
The Crowdfunding Nerds talk about how to engage your community before, during and after your Kickstarter campaign with real world examples that produced results!
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Email Open Rates For Kickstarter
Audience, Behind the Business, Emails
The Crowdfunding Nerds discuss the ideal email open rates that show your community is engaged while sharing tips to improve them.
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Backer & Publisher Entitlement
Audience, Crowdfunding Campaign
The Crowdfunding Nerds discuss unhelpful attitudes to crowdfunding and give tips to rise above discouragement.
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Amish Romance Novels & Publishing With Kyle Mann
Audience, Behind the Business, Community Growth, Facebook Ads
Board Game enthusiast and Editor-in-chief of the Babylon Bee, Kyle Mann joins the Crowdfunding Nerds to discuss publishing and self-promotion.
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